Experience is the near win

There are many stories of highly talented and creative people who were never satisfied with their work.  We, the mere  mortals who admire what they produce, might never understand that. To the untrained eye there is little difference between brilliant 1.0 and  brilliant 2.0, but to them there is a world of difference.

The great leveler is that both of us can describe our experience of this result. Whether you are the master or the apprentice, every single person can talk about the experience of what they are trying to create. It matters less that we are trying to create different things or similar things at different levels. In the ended only matters that we can tell the story of what we are feeling, thinking and understanding, doing and sharing when we trying to create something. Each small experience shared gives the seeds of what we are creating next and the ideas of how to support that creation process. It is this awareness of our experience of trying to produce, trying to create that counts.

Don’t just take my word for it though! If you’d like to see how others have approached this challenge, have a look at Peter Drucker, Ken Blanchard and Sharon Parker’s contributions to these ideas. The next post will look context and situation as the setting for a work design, the final post on four other dimensions of work design and how they can configured to create the overall structure.